Develop counterfactual thinking to enhance core ethics competencies: Effects of game-based solutions in organizational ethics training (2024)

Lewen Wei, Nahyun Kim

In this project, the authors will apply elements of gamification to ethics training. Their idea is to create a learning experience that teaches ethics in an engaging, informational and, yes, fun way. They will define gamification, how it can be applied to ethics training and the duo’s interdisciplinary plan for taking ethics training to the next level.

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